![]() The water textures from the original game are still in this game's files, but go unused because it uses water made for the Source engine instead. ![]() Its general lacklusterness also inspired fans to make their own proper remake of the game in the Source engine, which led to Black Mesa. Some are from the Half-Life SDK, while others haven't appeared elsewhere. The game's files contain a lot of unused textures not seen in the original game. Add in a lot of bugs that weren't in the original game that have cropped up throughout the game's lifespan, such as the ability to safely destroy an attack helicopter with a mere pistol, and you can see why some consider this port to be inferior to the original game. Containing improved water effects, true 3D skyboxes, ragdolls for dead characters, and much better lighting, the game's improvements generally clash (sometimes heavily) with the original art. Half-Life: Source is a port of Half-Life to the then-cutting-edge Source engine. Such as: The Headcrab anus and buttcheeks are back! This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
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